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Related: Slade Files: Superman
Related: Slade Files: Moon Knight (ASM)
Related: Slade Files: Magneto (GsX)
Related: Slade Files: Spider-Man
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Powers and Abilities
Super Skrull’s dial is chock-full of powers including: Running Shot, Poison, Shape Change, Plasticity, Charge, Quake and Super Senses. He also has the Flight ability, and the Skrull Team ability, as any self respecting Skrull should. Depending on how your Shape Change and Skrull team ability rolls go, Super Skrull could turn out to be very frustrating for your opponent to deal with.
This character can use Shape Change, but only succeeds on a roll of 6. Using Shape Change in this way does not prevent the character from using Shape Change through another game effect.
Playing Super Skrull ( Click to see Dial)
Using Super Skrull effectively is all about making the right choices using his “Invisible Shields and Rock Skin” special power. I mean, if your opponent does have characters on their team that ignore Stealth, then DON’T CHOOSE STEALTH! On the other hand, if your opponent can’t ignore Stealth use his special power to combine the use of Stealth with Running Shot to attack your opponent, and then vanish from their line of fire. This will also keep Super Skrull safe from having his powers countered by characters with Outwit. If your opponent has a range oriented team and can ignore stealth, go with Energy Shield Deflection as the better option. If you think your opponent is going to move in for close combat attacks go for Toughness all the way. With a bit of luck, his Skrull TA and Shape Change powers will also keep him from taking hits.
News Flash!!! The SUPER SKRULL and SKRULL ASSASSIN are both available at the HeroClix Online store this Thursday for just 45 cents! Come join the HeroClix Online community now!
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