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(Click to see Black Widow Cards)
Powers and Abilities
Aptly, Black Widow’s standard powers are very Spy-oriented starting with Stealth. When combined with her trait she can become an effective blocker for other characters. Combat Reflexes is the first defensive power on her dial. Increasing her defense in close combat by +2, this power also works well with Stealth making her even more effective in close combat. Natasha’s kick butt fighting skills are represented by Close Combat Expert. This works well in accord with her Combat Reflexes and Stealth powers. On her last couple of clix, she switches tactics with Flurry & Super Senses. Black Widow sports the S.H.I.E.L.D. Team Ability, making her an effective support character, increasing teammates range, or adding additional firepower for ranged attacks.
Feats
When playing in formats that don’t restrict the use of “Feat Cards”, here are my suggestions for making Black Widow as deadly as her namesake. If you want her to come out swinging and have the potential of an alpha strike, give her the Pounce feat. This will not only permit her to move in and attack with a +1 to her attack and damage values, it will also force her to push to her second clix, gaining Combat Reflexes making her a more challenging target to hit in close combat. She will also pick up Close Combat Expert, adding +2 to her damage in close combat, talk about synergy. At 15 points Pounce is a little pricy, but with her low cost it will only bring her total to 50 points.
Can’t spare the 15 points on a feat? No worries, try the Maneuver feat. This is another great option for Black Widow. Giving Natasha the ability to place opposing character(s) in any open adjacent space is useful in numerous ways. It’s a great way tool for deal with opposing character(s) that are using Stealth. Re-positioning them so your teammate’s can blast them with ranged combat attacks. At only 8 points it won’t break the bank either.
6 points can buy you another low-priced option, one of my personal favorites, Coordination. This Feat will enables characters that possess the same team ability to ignore Black Widow for line of fire purposes. An awesome way to have Ms. Romanoff pin an opponent down, and not get in the way of her fellow S.H.I.E.L.D. teammates shots.
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