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Related: Slade Files: Spider-Man
Related: Slade Files: Super Skrull
Related: Slade Files: Magneto (GsX)
Related: Slade Files: Venom
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Welcome to the Slade Files. The Slade files are basically a more comprehensive review of the figure -- the review includes an assessment of the character's strengths and weakness, team construction, and suggestions for playing with or against the character. Like the "Pick a Card" article of old, the Slade files also includes feat suggestions... hope you enjoy.
The 216 point Alter Ego Superman may not be exactly what you want from a Superman figure, but you may be surprised after playing him at how very comic accurate and useful he is. Let’s take a closer look at this figure..
Combat Values
Combat values seem right on to me. His defense and damage values are exactly what Superman should be. His defense drops to a 16 on the last clix, other than that he has 4 clix with 18, and 5 clix with 17. These are some of the best defense clix in the game, not game breaking by any means but very consistent.
His damage value does not drop below a 3 and only sees a 3 on the last 2 clix. Otherwise a nice mix of 4 or 5 damage for the rest of his dial, this is perfect for Superman. Speed values are right on as well. He maxes out at a 12 which keeps him slightly slower than most of the Flash dials we have seen. He keeps double digit speed values for 80% of his dial, and his very last clix is and 8, now that’s faster than a speeding bullet.
Ah, what about his attack values. His attack starts at a 9 then peaks to 10 for a bit, and comes back to a 9. Did you notice that he does not drop below a 9? A 9 might not be an amazing attack value but it is not by any means a bad attack value. This feels like Superman in the way that he scraps in the comics he is not a highly skilled/trained fighter, but his powers allow him to keep up with the best of them.
Power and Abilities
Take a look at his placement of powers, he starts with a clix of Hypersonic Speed and then it leaves for a couple of clix. This is great and comic accurate, he speeds in to the scene of the battle and either hits or blasts with his heat vision. Super strength up front will allow him to hit even harder with an object for 6 to 7 damage, if he so desires. If he takes 1-2 damage, he’s ready to retaliate with a powerful blast of the heat vision. If he takes 3-5 damage he won’t loose the HSS unlike the vet from icons, he will pass by the next 2 clix and most likely land on more HSS and better attack/damage values, now the gloves are off!
To top it all off, He has 8 range and 2 targeting bolts combined with the Superman ally team ability, no stealthy figure on the map is safe from big blue. Superman is also has a solid 10 clix deep dial will keep him long lived on the battlefield.
Theme Team Building
Now his keywords may be lacking with not having any JLA versions to work with but try to make use of the reporter keyword. The rookie or experienced Question are good choices for teaming up with Supes, they bring outwit or perplex to the field. There is also a certain wall crawler from the Marvel universe that could make use of this keyword to team up with the man of tomorrow. Otherwise you could team him up with some of his native citizens of Metropolis even his arch rival Lex Luthor, hey it’s happened a few times.
Keep in mind we have not seen what other figures will have the trinity keyword, I’m guessing it’s a safe bet that the Batman, and Wonder woman in this set are going to have Trinity as well.
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