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Related: Slade Files: Ultron
Related: Slade Files: Dracula
Related: Slade Files: Spider-Man
Related: Slade Files: Drax
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Playing Superman
Playing Superman is a matter of using his Hypersonic speed and high damage to its fullest potential. Position him so that he can move in with his great speed and hit. Using either his range or pick up a heavy object and move in close for even more serious damage. I like to go after stealthy targets making use of his range and Superman team ability. If he does take a hit its not the end of the world. Use his range and Heat Vision(RCE) to make your opponent wish he'd left Supes alone.
Combating Superman
As with all strong brick type characters, Outwit is a serious bane to them. If you can set up a strike and position an character with outwit before the strike, Superman will take the damage like an other mere mortal. Psychic blast is still my favorite way to take down a figure with damage reducing powers. Just move in and zap them for full damage. Perplex is also a good way of to deal with this version of Superman. Try taking his 9 attack down by one or 2 and see how he does.
Feats
The Fortitude feat would be gravy on this figure but with his well placed multiple clix of Hypersonic, it’s not a must. I would lean towards cheaper feats like Vendetta. It states: Choose a character. At the beginning of your first turn, choose an opposing character with a point value greater than this character. Modify the attack value of this character by +1 when it is making close or ranged combat attack against the chosen character. If this character defeats the chosen character, you score additional victory points equal to half the chosen character's point value. If the chosen character defeats this character, the chosen character's controller scores additional victory points equal to half this character's point value. This will help his attack value in case there is a figure you really want him to go ballistic on. At 6 points it’s a steal.
Or you could go with Large Object it states: When any character you control uses an object as a weapon, you may reduce the damage increase provided by the object, to a minimum of 1 damage. The character gets +1 to its attack value for that attack for each 1 damage reduced. It cost 3 points per 100 points of team build so try to keep it for 300 point games. For 3 points Alias is also a great option and goes great with this figures sculpt, Alias: Choose a character. (Optional) This character can use Shape Change, if it cannot already. After this Feat is used, remove it from the game.
Wrap Up
Personally speaking I prefer this version to the Justice League version any day of the week, and he’s 10 points cheaper than that one. Now the Vet from the Icons set is awesome, but where he starts to drop off the TB&TB version starts to pick up and he’s 35 points cheaper. At 216 he leaves some room for support character or feats that will improve his chances in the game.
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